#ifndef __CONFIG_H__
#define __CONFIG_H__

#include <stdio.h>
#include <stdlib.h>
#include <GLES2\gl2.h>
#include <GLES2\gl2ext.h>
#include "fwplatform.h"

//Support dual platform
//	Android
//	Windows 32
#if CURRENT_PLATFORM == PLATFORM_WIN32
#	include <EGL\egl.h>
#else //Android Platform
#	include <jni.h>
#endif

//Config string base resource
#if CURRENT_DEVICE == DEVICE_PC_LAPTOP
#	define BASE_SRC	"../"
#elif CURRENT_DEVICE == DEVICE_EMULATOR_ANDROID
#	define BASE_SRC "mnt/sdcard/Android/obb/com.android.game.app/"
#elif CURRENT_DEVICE == DEVICE_ANDROID
#	define BASE_SRC ""
#endif

#endif